Our 4 month plan to finish the game is done and I'm super proud of what we put together in such a short time frame!
And for the sake of making the working title official, I'm excited to present to you our game DOGWALK !
But it's not "done" done yet. The game is basically feature complete but as is usual, it's still riddled with bugs, issues and performance problems.
In the coming months we aim to accomplish multiple things:
We also use the time to put together a proper store page for Steam to make the game easier to access and find. Once we polish it enough, we'll press that launch button.
If you are already a subscriber, click here to get access to latest version of the game.
The game production was financially supported by our amazing Studio subscribers and is for now only accessible to them via our website.
Once we are ready to launch the game properly, it will be available for free! In that sense it is the same as all our previous Open Movie productions.
Click here to get the full game source code as of the writing of the article!
We're looking into ways we can share the full repository in a way similar to the other Blender projects, but for now this single download link will bridge the gap.
And just like all our other productions, you can get full access to our production files, assets and pipeline! The entire project is licensed as Creative Commons, so you are able to reuse, inspect or even build upon what we have.
You can also find a full timeline of all the progress and iteration on our production logs.
We learned a lot from this project. We were lucky to be in contact with various developers working on the Godot Project to help us out. We'll do our best to document our pipeline and workflow to present to you.
Thanks for reading and enjoy the game!
I got soft locked at the fence gate because I impatiently mashed controls when pinda was done opening the gate and he couldn't finish the action of returning back to the other side before he got dragged around.
Where do you collect feedback ?
Left some comments on the first link above... did not want to spoil too much, and without a list of known bugs...
@Frederick Desimpel That's fine. There's no other place right now. Eventually it might even be best to allow players to directly use the Steam Community page for discussions and bug reports.
Congrats to Julien, Vivien, Rik, Simon, Andy & Pablico for his Amazing Dog Animation ! ...And all people I've miss :D
Congrats on finishing the game! I'll try it as soon as I can!
really cool! the Blender team has really come a long way. makes me remember Yo Frankie!
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